Providers

OpenAI Agents

View as markdown

The OpenAI Agents Provider is a provider that formats the Composio tools into an object compatible with OpenAI's Agents API.

OpenAI Agents SDK is different from the OpenAI SDK. It helps build agentic AI apps in a lightweight, easy-to-use package with very few abstractions.

Usage with Tools

Use Composio Tool Router as a native tool with the OpenAI Agents SDK.

Installation

pip install python-dotenv composio composio-openai-agents openai-agents
npm install @composio/core @composio/openai-agents @openai/agents

Usage

Create a Tool Router session and use it as a native tool with OpenAI Agents SDK:

  • Set COMPOSIO_API_KEY environment variable with your API key from Settings.
  • Set OPENAI_API_KEY environment variable with your OpenAI API key.
from dotenv import load_dotenv
from composio import Composio
from agents import Agent, Runner, SQLiteSession
from composio_openai_agents import OpenAIAgentsProvider

load_dotenv()

# Initialize Composio with OpenAI Agents provider (API key from env var COMPOSIO_API_KEY)
composio = Composio(provider=OpenAIAgentsProvider())

# Unique identifier of the user
user_id = "user_123"

# Create a session and get native tools for the user
session = composio.create(user_id=user_id)
tools = session.tools()

# Configure OpenAI agent with Composio tools
agent = Agent(
    name="Personal Assistant",
    instructions="You are a helpful personal assistant. Use Composio tools to take action.",
    model="gpt-5.2",
    tools=tools,
)

# Memory for multi-turn conversation
memory = SQLiteSession("conversation")

# Execute an initial task
print("Fetching GitHub issues from the Composio repository...\n")
try:
    result = Runner.run_sync(
        starting_agent=agent,
        input="Fetch all the open GitHub issues on the @ComposioHQ/composio repository and group them by bugs/features/docs.",
        session=memory,
    )
    print(f"{result.final_output}\n")
except Exception as e:
    print(f"[Error]: {e}")

# Continue with interactive conversation
print("\nWhat else would you like me to do? (Type 'exit' to exit)")

while True:
    user_input = input("You: ").strip()
    if user_input.lower() == "exit":
        break

    print("Assistant: ", end="", flush=True)
    try:
        result = Runner.run_sync(starting_agent=agent, input=user_input, session=memory)
        print(f"{result.final_output}\n")
    except Exception as e:
        print(f"\n[Error]: {e}")
import "dotenv/config";
import { class Composio<TProvider extends BaseComposioProvider<unknown, unknown, unknown> = OpenAIProvider>
This is the core class for Composio. It is used to initialize the Composio SDK and provide a global configuration.
Composio
} from "@composio/core";
import { class Agent<TContext = unknown, TOutput extends AgentOutputType = "text">
The class representing an AI agent configured with instructions, tools, guardrails, handoffs and more. We strongly recommend passing `instructions`, which is the "system prompt" for the agent. In addition, you can pass `handoffDescription`, which is a human-readable description of the agent, used when the agent is used inside tools/handoffs. Agents are generic on the context type. The context is a (mutable) object you create. It is passed to tool functions, handoffs, guardrails, etc.
Agent
, function run<TAgent extends Agent<any, any>, TContext = undefined>(agent: TAgent, input: string | AgentInputItem[] | RunState<TContext, TAgent>, options?: NonStreamRunOptions<TContext>): Promise<RunResult<TContext, TAgent>> (+1 overload)
Executes an agent workflow with the shared default `Runner` instance.
@paramagent - The entry agent to invoke.@paraminput - A string utterance, structured input items, or a resumed `RunState`.@paramoptions - Controls streaming mode, context, session handling, and turn limits.@returnsA `RunResult` when `stream` is false, otherwise a `StreamedRunResult`.
run
, class MemorySession
Simple in-memory session store intended for demos or tests. Not recommended for production use.
MemorySession
} from "@openai/agents";
import { class OpenAIAgentsProviderOpenAIAgentsProvider } from "@composio/openai-agents"; import { function createInterface(input: NodeJS.ReadableStream, output?: NodeJS.WritableStream, completer?: Completer, terminal?: boolean): Interface (+1 overload)
The `readlinePromises.createInterface()` method creates a new `readlinePromises.Interface` instance. ```js import readlinePromises from 'node:readline/promises'; const rl = readlinePromises.createInterface({ input: process.stdin, output: process.stdout, }); ``` Once the `readlinePromises.Interface` instance is created, the most common case is to listen for the `'line'` event: ```js rl.on('line', (line) => { console.log(`Received: ${line}`); }); ``` If `terminal` is `true` for this instance then the `output` stream will get the best compatibility if it defines an `output.columns` property and emits a `'resize'` event on the `output` if or when the columns ever change (`process.stdout` does this automatically when it is a TTY).
@sincev17.0.0
createInterface
} from "readline/promises";
// Initialize Composio with OpenAI Agents provider (API key from env var COMPOSIO_API_KEY) const const composio: Composio<OpenAIAgentsProvider>composio = new new Composio<OpenAIAgentsProvider>(config?: ComposioConfig<OpenAIAgentsProvider> | undefined): Composio<OpenAIAgentsProvider>
Creates a new instance of the Composio SDK. The constructor initializes the SDK with the provided configuration options, sets up the API client, and initializes all core models (tools, toolkits, etc.).
@paramconfig - Configuration options for the Composio SDK@paramconfig.apiKey - The API key for authenticating with the Composio API@paramconfig.baseURL - The base URL for the Composio API (defaults to production URL)@paramconfig.allowTracking - Whether to allow anonymous usage analytics@paramconfig.provider - The provider to use for this Composio instance (defaults to OpenAIProvider)@example```typescript // Initialize with default configuration const composio = new Composio(); // Initialize with custom API key and base URL const composio = new Composio({ apiKey: 'your-api-key', baseURL: 'https://api.composio.dev' }); // Initialize with custom provider const composio = new Composio({ apiKey: 'your-api-key', provider: new CustomProvider() }); ```
Composio
({ provider?: OpenAIAgentsProvider | undefined
The tool provider to use for this Composio instance.
@examplenew OpenAIProvider()
provider
: new
new OpenAIAgentsProvider(options?: {
    strict?: boolean;
}): OpenAIAgentsProvider
Creates a new instance of the OpenAIAgentsProvider. This provider enables integration with the
@openai/agents package, allowing Composio tools to be used with OpenAI Agents.@example```typescript // Initialize the OpenAIAgentsProvider const provider = new OpenAIAgentsProvider(); // Use with Composio const composio = new Composio({ apiKey: 'your-api-key', provider: new OpenAIAgentsProvider() }); // Use the provider to wrap tools for@openai/agents const agentTools = provider.wrapTools(composioTools, composio.tools.execute); ```
OpenAIAgentsProvider
() });
// Unique identifier of the user const const userId: "user_123"userId = "user_123"; // Create a session and get native tools for the user const const session: ToolRouterSession<unknown, unknown, OpenAIAgentsProvider>session = await const composio: Composio<OpenAIAgentsProvider>composio.Composio<OpenAIAgentsProvider>.create: (userId: string, routerConfig?: ToolRouterCreateSessionConfig) => Promise<ToolRouterSession<unknown, unknown, OpenAIAgentsProvider>>
Creates a new tool router session for a user.
@paramuserId The user id to create the session for@paramconfig The config for the tool router session@returnsThe tool router session@example```typescript import { Composio } from '@composio/core'; const composio = new Composio(); const userId = 'user_123'; const session = await composio.create(userId, { manageConnections: true, }); console.log(session.sessionId); console.log(session.url); console.log(session.tools()); ```
create
(const userId: "user_123"userId);
const const tools: OpenAIAgentsToolCollectiontools = await const session: ToolRouterSession<unknown, unknown, OpenAIAgentsProvider>session.ToolRouterSession<unknown, unknown, OpenAIAgentsProvider>.tools: (modifiers?: SessionMetaToolOptions) => Promise<OpenAIAgentsToolCollection>
Get the tools available in the session, formatted for your AI framework. Requires a provider to be configured in the Composio constructor.
tools
();
const const agent: Agent<unknown, "text">agent = new
new Agent<unknown, "text">(config: {
    name: string;
    instructions?: string | ((runContext: RunContext<unknown>, agent: Agent<unknown, "text">) => Promise<string> | string) | undefined;
    prompt?: Prompt | ((runContext: RunContext<unknown>, agent: Agent<unknown, "text">) => Promise<Prompt> | Prompt) | undefined;
    handoffDescription?: string | undefined;
    handoffs?: (Agent<any, any> | Handoff<any, "text">)[] | undefined;
    handoffOutputTypeWarningEnabled?: boolean | undefined;
    model?: string | Model | undefined;
    ... 7 more ...;
    resetToolChoice?: boolean | undefined;
}): Agent<...>
The class representing an AI agent configured with instructions, tools, guardrails, handoffs and more. We strongly recommend passing `instructions`, which is the "system prompt" for the agent. In addition, you can pass `handoffDescription`, which is a human-readable description of the agent, used when the agent is used inside tools/handoffs. Agents are generic on the context type. The context is a (mutable) object you create. It is passed to tool functions, handoffs, guardrails, etc.
Agent
({
name: stringname: "Personal Assistant", instructions?: string | ((runContext: RunContext<unknown>, agent: Agent<unknown, "text">) => Promise<string> | string) | undefined
The instructions for the agent. Will be used as the "system prompt" when this agent is invoked. Describes what the agent should do, and how it responds. Can either be a string, or a function that dynamically generates instructions for the agent. If you provide a function, it will be called with the context and the agent instance. It must return a string.
instructions
: "You are a helpful personal assistant. Use Composio tools to take action.",
model?: string | Model | undefined
The model implementation to use when invoking the LLM. By default, if not set, the agent will use the default model returned by getDefaultModel (currently "gpt-4.1").
model
: "gpt-5.2",
tools?: Tool<unknown>[] | undefined
A list of tools the agent can use.
tools
,
}); // Create a memory session for persistent multi-turn conversation const const memory: MemorySessionmemory = new new MemorySession(options?: MemorySessionOptions): MemorySession
Simple in-memory session store intended for demos or tests. Not recommended for production use.
MemorySession
();
// Execute an initial task var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v24.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v24.x/lib/console.js)
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
log
("Fetching GitHub issues from the Composio repository...\n");
try { const const initialResult: RunResult<undefined, Agent<unknown, "text">>initialResult = await run<Agent<unknown, "text">, undefined>(agent: Agent<unknown, "text">, input: string | any[] | RunState<undefined, Agent<unknown, "text">>, options?: NonStreamRunOptions<undefined> | undefined): Promise<RunResult<undefined, Agent<unknown, "text">>> (+1 overload)
Executes an agent workflow with the shared default `Runner` instance.
@paramagent - The entry agent to invoke.@paraminput - A string utterance, structured input items, or a resumed `RunState`.@paramoptions - Controls streaming mode, context, session handling, and turn limits.@returnsA `RunResult` when `stream` is false, otherwise a `StreamedRunResult`.
run
(
const agent: Agent<unknown, "text">agent, "Fetch all the open GitHub issues on the composio repository and group them by bugs/features/docs.", { session?: Session | undefinedsession: const memory: MemorySessionmemory } ); var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v24.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v24.x/lib/console.js)
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
log
(`${const initialResult: RunResult<undefined, Agent<unknown, "text">>initialResult.RunResultBase<undefined, Agent<unknown, "text">>.finalOutput: string | undefined
The final output of the agent. If the output type was set to anything other than `text`, this will be parsed either as JSON or using the Zod schema you provided.
finalOutput
}\n`);
} catch (var error: unknownerror) { var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v24.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v24.x/lib/console.js)
console
.Console.error(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stderr` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args)). ```js const code = 5; console.error('error #%d', code); // Prints: error #5, to stderr console.error('error', code); // Prints: error 5, to stderr ``` If formatting elements (e.g. `%d`) are not found in the first string then [`util.inspect()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilinspectobject-options) is called on each argument and the resulting string values are concatenated. See [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
error
("[Error]:", var error: unknownerror instanceof var Error: ErrorConstructorError ? var error: Errorerror.Error.message: stringmessage : var error: unknownerror);
} // Continue with interactive conversation const const readline: Interfacereadline = function createInterface(options: ReadLineOptions): Interface (+1 overload)
The `readlinePromises.createInterface()` method creates a new `readlinePromises.Interface` instance. ```js import readlinePromises from 'node:readline/promises'; const rl = readlinePromises.createInterface({ input: process.stdin, output: process.stdout, }); ``` Once the `readlinePromises.Interface` instance is created, the most common case is to listen for the `'line'` event: ```js rl.on('line', (line) => { console.log(`Received: ${line}`); }); ``` If `terminal` is `true` for this instance then the `output` stream will get the best compatibility if it defines an `output.columns` property and emits a `'resize'` event on the `output` if or when the columns ever change (`process.stdout` does this automatically when it is a TTY).
@sincev17.0.0
createInterface
({ input: NodeJS.ReadableStream
The [`Readable`](https://nodejs.org/docs/latest-v24.x/api/stream.html#readable-streams) stream to listen to
input
: var process: NodeJS.Processprocess.
NodeJS.Process.stdin: NodeJS.ReadStream & {
    fd: 0;
}
The `process.stdin` property returns a stream connected to`stdin` (fd `0`). It is a `net.Socket` (which is a `Duplex` stream) unless fd `0` refers to a file, in which case it is a `Readable` stream. For details of how to read from `stdin` see `readable.read()`. As a `Duplex` stream, `process.stdin` can also be used in "old" mode that is compatible with scripts written for Node.js prior to v0.10\. For more information see `Stream compatibility`. In "old" streams mode the `stdin` stream is paused by default, so one must call `process.stdin.resume()` to read from it. Note also that calling `process.stdin.resume()` itself would switch stream to "old" mode.
stdin
, output?: NodeJS.WritableStream | undefined
The [`Writable`](https://nodejs.org/docs/latest-v24.x/api/stream.html#writable-streams) stream to write readline data to.
output
: var process: NodeJS.Processprocess.
NodeJS.Process.stdout: NodeJS.WriteStream & {
    fd: 1;
}
The `process.stdout` property returns a stream connected to`stdout` (fd `1`). It is a `net.Socket` (which is a `Duplex` stream) unless fd `1` refers to a file, in which case it is a `Writable` stream. For example, to copy `process.stdin` to `process.stdout`: ```js import { stdin, stdout } from 'node:process'; stdin.pipe(stdout); ``` `process.stdout` differs from other Node.js streams in important ways. See `note on process I/O` for more information.
stdout
});
var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v24.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v24.x/lib/console.js)
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
log
(`
What else would you like me to do? (Type 'exit' to exit) `); while (true) { const const input: stringinput = (await const readline: Interfacereadline.Interface.question(query: string): Promise<string> (+1 overload)
The `rl.question()` method displays the `query` by writing it to the `output`, waits for user input to be provided on `input`, then invokes the `callback` function passing the provided input as the first argument. When called, `rl.question()` will resume the `input` stream if it has been paused. If the `Interface` was created with `output` set to `null` or `undefined` the `query` is not written. If the question is called after `rl.close()`, it returns a rejected promise. Example usage: ```js const answer = await rl.question('What is your favorite food? '); console.log(`Oh, so your favorite food is ${answer}`); ``` Using an `AbortSignal` to cancel a question. ```js const signal = AbortSignal.timeout(10_000); signal.addEventListener('abort', () => { console.log('The food question timed out'); }, { once: true }); const answer = await rl.question('What is your favorite food? ', { signal }); console.log(`Oh, so your favorite food is ${answer}`); ```
@sincev17.0.0@paramquery A statement or query to write to `output`, prepended to the prompt.@returnA promise that is fulfilled with the user's input in response to the `query`.
question
("You: ")).String.trim(): string
Removes the leading and trailing white space and line terminator characters from a string.
trim
();
if (const input: stringinput.String.toLowerCase(): string
Converts all the alphabetic characters in a string to lowercase.
toLowerCase
() === "exit") break;
var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v24.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v24.x/lib/console.js)
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
log
("Assistant: ");
try { const const result: RunResult<undefined, Agent<unknown, "text">>result = await run<Agent<unknown, "text">, undefined>(agent: Agent<unknown, "text">, input: string | any[] | RunState<undefined, Agent<unknown, "text">>, options?: NonStreamRunOptions<undefined> | undefined): Promise<RunResult<undefined, Agent<unknown, "text">>> (+1 overload)
Executes an agent workflow with the shared default `Runner` instance.
@paramagent - The entry agent to invoke.@paraminput - A string utterance, structured input items, or a resumed `RunState`.@paramoptions - Controls streaming mode, context, session handling, and turn limits.@returnsA `RunResult` when `stream` is false, otherwise a `StreamedRunResult`.
run
(const agent: Agent<unknown, "text">agent, const input: stringinput, { session?: Session | undefinedsession: const memory: MemorySessionmemory });
var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v24.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v24.x/lib/console.js)
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
log
(`${const result: RunResult<undefined, Agent<unknown, "text">>result.RunResultBase<undefined, Agent<unknown, "text">>.finalOutput: string | undefined
The final output of the agent. If the output type was set to anything other than `text`, this will be parsed either as JSON or using the Zod schema you provided.
finalOutput
}\n`);
} catch (var error: unknownerror) { var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v24.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v24.x/lib/console.js)
console
.Console.error(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stderr` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args)). ```js const code = 5; console.error('error #%d', code); // Prints: error #5, to stderr console.error('error', code); // Prints: error 5, to stderr ``` If formatting elements (e.g. `%d`) are not found in the first string then [`util.inspect()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilinspectobject-options) is called on each argument and the resulting string values are concatenated. See [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
error
("\n[Error]:", var error: unknownerror instanceof var Error: ErrorConstructorError ? var error: Errorerror.Error.message: stringmessage : var error: unknownerror);
} } const readline: Interfacereadline.Interface.close(): void
The `rl.close()` method closes the `Interface` instance and relinquishes control over the `input` and `output` streams. When called, the `'close'` event will be emitted. Calling `rl.close()` does not immediately stop other events (including `'line'`) from being emitted by the `Interface` instance.
@sincev0.1.98
close
();

Usage with MCP

Use Composio Tool Router with the OpenAI Agents SDK for a fully managed MCP experience.

Installation

pip install python-dotenv composio openai-agents
npm install dotenv @composio/core @openai/agents zod@3

Usage

Create a Tool Router session and execute tasks with OpenAI agents:

  • Set COMPOSIO_API_KEY environment variable with your API key from Settings.
  • Set OPENAI_API_KEY environment variable with your OpenAI API key.
from dotenv import load_dotenv
from composio import Composio
from agents import Agent, Runner, HostedMCPTool

load_dotenv()

# Initialize Composio (API key from env var COMPOSIO_API_KEY)
composio = Composio()
# Unique identifier of the user
user_id = "user_123"

# Create a Tool Router session for the user
session = composio.create(user_id=user_id)

# Configure OpenAI agent with Composio MCP server
agent = Agent(
    name="Personal Assistant",
    instructions="You are a helpful personal assistant. Use Composio tools to take action.",
    model="gpt-5.2",
    tools=[
        HostedMCPTool(
            tool_config={
                "type": "mcp",
                "server_label": "composio",
                "server_url": session.mcp.url,
                "require_approval": "never",
                "headers": session.mcp.headers,
            }
        )
    ],
)

# Execute the task
print("Fetching GitHub issues from the Composio repository @ComposioHQ/composio...\n")
try:
    result = Runner.run_sync(
        starting_agent=agent,
        input="Fetch all the open GitHub issues on the composio repository and group them by bugs/features/docs.",
    )
    print(result.final_output)
except Exception as e:
    print(f"[Error]: {e}")

print("\n\n---")
print("Tip: If prompted to authenticate, complete the auth flow and run again.")
import "dotenv/config";
import { class Composio<TProvider extends BaseComposioProvider<unknown, unknown, unknown> = OpenAIProvider>
This is the core class for Composio. It is used to initialize the Composio SDK and provide a global configuration.
Composio
} from "@composio/core";
import { class Agent<TContext = unknown, TOutput extends AgentOutputType = "text">
The class representing an AI agent configured with instructions, tools, guardrails, handoffs and more. We strongly recommend passing `instructions`, which is the "system prompt" for the agent. In addition, you can pass `handoffDescription`, which is a human-readable description of the agent, used when the agent is used inside tools/handoffs. Agents are generic on the context type. The context is a (mutable) object you create. It is passed to tool functions, handoffs, guardrails, etc.
Agent
,
function hostedMcpTool<Context = unknown>(options: {
    allowedTools?: string[] | {
        toolNames?: string[];
    };
} & ({
    serverLabel: string;
    serverUrl?: string;
    authorization?: string;
    headers?: Record<string, string>;
} | {
    serverLabel: string;
    connectorId: string;
    authorization?: string;
    headers?: Record<string, string>;
}) & ({
    requireApproval?: never;
} | {
    requireApproval: "never";
} | {
    requireApproval: "always" | {
        never?: {
            toolNames: string[];
        };
        always?: {
            toolNames: string[];
        };
    };
    onApproval?: HostedMCPApprovalFunction<Context>;
})): HostedMCPTool<Context>
Creates a hosted MCP tool definition.
@paramoptions - Configuration for the hosted MCP tool, including server connection details and approval requirements.
hostedMcpTool
, function run<TAgent extends Agent<any, any>, TContext = undefined>(agent: TAgent, input: string | AgentInputItem[] | RunState<TContext, TAgent>, options?: NonStreamRunOptions<TContext>): Promise<RunResult<TContext, TAgent>> (+1 overload)
Executes an agent workflow with the shared default `Runner` instance.
@paramagent - The entry agent to invoke.@paraminput - A string utterance, structured input items, or a resumed `RunState`.@paramoptions - Controls streaming mode, context, session handling, and turn limits.@returnsA `RunResult` when `stream` is false, otherwise a `StreamedRunResult`.
run
, class MemorySession
Simple in-memory session store intended for demos or tests. Not recommended for production use.
MemorySession
} from "@openai/agents";
import { function createInterface(input: NodeJS.ReadableStream, output?: NodeJS.WritableStream, completer?: Completer, terminal?: boolean): Interface (+1 overload)
The `readlinePromises.createInterface()` method creates a new `readlinePromises.Interface` instance. ```js import readlinePromises from 'node:readline/promises'; const rl = readlinePromises.createInterface({ input: process.stdin, output: process.stdout, }); ``` Once the `readlinePromises.Interface` instance is created, the most common case is to listen for the `'line'` event: ```js rl.on('line', (line) => { console.log(`Received: ${line}`); }); ``` If `terminal` is `true` for this instance then the `output` stream will get the best compatibility if it defines an `output.columns` property and emits a `'resize'` event on the `output` if or when the columns ever change (`process.stdout` does this automatically when it is a TTY).
@sincev17.0.0
createInterface
} from "readline/promises";
// Initialize Composio (API key from env var COMPOSIO_API_KEY or pass explicitly: { apiKey: "your-key" }) const const composio: Composio<OpenAIProvider>composio = new new Composio<OpenAIProvider>(config?: ComposioConfig<OpenAIProvider> | undefined): Composio<OpenAIProvider>
Creates a new instance of the Composio SDK. The constructor initializes the SDK with the provided configuration options, sets up the API client, and initializes all core models (tools, toolkits, etc.).
@paramconfig - Configuration options for the Composio SDK@paramconfig.apiKey - The API key for authenticating with the Composio API@paramconfig.baseURL - The base URL for the Composio API (defaults to production URL)@paramconfig.allowTracking - Whether to allow anonymous usage analytics@paramconfig.provider - The provider to use for this Composio instance (defaults to OpenAIProvider)@example```typescript // Initialize with default configuration const composio = new Composio(); // Initialize with custom API key and base URL const composio = new Composio({ apiKey: 'your-api-key', baseURL: 'https://api.composio.dev' }); // Initialize with custom provider const composio = new Composio({ apiKey: 'your-api-key', provider: new CustomProvider() }); ```
Composio
();
// Unique identifier of the user const const userId: "user_123"userId = "user_123"; // Create a tool router session for the user const const session: ToolRouterSession<unknown, unknown, OpenAIProvider>session = await const composio: Composio<OpenAIProvider>composio.Composio<OpenAIProvider>.create: (userId: string, routerConfig?: ToolRouterCreateSessionConfig) => Promise<ToolRouterSession<unknown, unknown, OpenAIProvider>>
Creates a new tool router session for a user.
@paramuserId The user id to create the session for@paramconfig The config for the tool router session@returnsThe tool router session@example```typescript import { Composio } from '@composio/core'; const composio = new Composio(); const userId = 'user_123'; const session = await composio.create(userId, { manageConnections: true, }); console.log(session.sessionId); console.log(session.url); console.log(session.tools()); ```
create
(const userId: "user_123"userId);
const const agent: Agent<unknown, "text">agent = new
new Agent<unknown, "text">(config: {
    name: string;
    instructions?: string | ((runContext: RunContext<unknown>, agent: Agent<unknown, "text">) => Promise<string> | string) | undefined;
    prompt?: Prompt | ((runContext: RunContext<unknown>, agent: Agent<unknown, "text">) => Promise<Prompt> | Prompt) | undefined;
    handoffDescription?: string | undefined;
    handoffs?: (Agent<any, any> | Handoff<any, "text">)[] | undefined;
    handoffOutputTypeWarningEnabled?: boolean | undefined;
    model?: string | Model | undefined;
    ... 7 more ...;
    resetToolChoice?: boolean | undefined;
}): Agent<...>
The class representing an AI agent configured with instructions, tools, guardrails, handoffs and more. We strongly recommend passing `instructions`, which is the "system prompt" for the agent. In addition, you can pass `handoffDescription`, which is a human-readable description of the agent, used when the agent is used inside tools/handoffs. Agents are generic on the context type. The context is a (mutable) object you create. It is passed to tool functions, handoffs, guardrails, etc.
Agent
({
name: stringname: "Personal Assistant", instructions?: string | ((runContext: RunContext<unknown>, agent: Agent<unknown, "text">) => Promise<string> | string) | undefined
The instructions for the agent. Will be used as the "system prompt" when this agent is invoked. Describes what the agent should do, and how it responds. Can either be a string, or a function that dynamically generates instructions for the agent. If you provide a function, it will be called with the context and the agent instance. It must return a string.
instructions
: "You are a helpful personal assistant. Use Composio tools to take action.",
model?: string | Model | undefined
The model implementation to use when invoking the LLM. By default, if not set, the agent will use the default model returned by getDefaultModel (currently "gpt-4.1").
model
: "gpt-5.2",
tools?: Tool<unknown>[] | undefined
A list of tools the agent can use.
tools
: [
hostedMcpTool<unknown>(options: {
    allowedTools?: string[] | {
        toolNames?: string[];
    };
} & (({
    serverLabel: string;
    serverUrl?: string;
    authorization?: string;
    headers?: Record<string, string>;
} | {
    serverLabel: string;
    connectorId: string;
    authorization?: string;
    headers?: Record<string, string>;
}) & ({
    requireApproval?: never;
} | {
    requireApproval: "never";
} | {
    requireApproval: "always" | {
        never?: {
            toolNames: string[];
        };
        always?: {
            toolNames: string[];
        };
    };
    onApproval?: HostedMCPApprovalFunction<unknown> | undefined;
}))): HostedMCPTool<...>
Creates a hosted MCP tool definition.
@paramoptions - Configuration for the hosted MCP tool, including server connection details and approval requirements.
hostedMcpTool
({
serverLabel: stringserverLabel: "composio", serverUrl?: string | undefinedserverUrl: const session: ToolRouterSession<unknown, unknown, OpenAIProvider>session.
ToolRouterSession<unknown, unknown, OpenAIProvider>.mcp: {
    type: "http" | "sse";
    url: string;
    headers?: Record<string, string> | undefined;
}
The MCP server config of the tool router session. Contains the URL, type ('http' or 'sse'), and headers for authentication.
mcp
.url: stringurl,
headers: Record<string, string> | undefinedheaders: const session: ToolRouterSession<unknown, unknown, OpenAIProvider>session.
ToolRouterSession<unknown, unknown, OpenAIProvider>.mcp: {
    type: "http" | "sse";
    url: string;
    headers?: Record<string, string> | undefined;
}
The MCP server config of the tool router session. Contains the URL, type ('http' or 'sse'), and headers for authentication.
mcp
.headers?: Record<string, string> | undefinedheaders, // Authentication headers for the Composio MCP server
}), ], }); // Create a memory session for persistent multi-turn conversation const const memory: MemorySessionmemory = new new MemorySession(options?: MemorySessionOptions): MemorySession
Simple in-memory session store intended for demos or tests. Not recommended for production use.
MemorySession
();
// Execute an initial task var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v24.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v24.x/lib/console.js)
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
log
("Fetching GitHub issues from the Composio repository...\n");
try { const const initialResult: RunResult<undefined, Agent<unknown, "text">>initialResult = await run<Agent<unknown, "text">, undefined>(agent: Agent<unknown, "text">, input: string | any[] | RunState<undefined, Agent<unknown, "text">>, options?: NonStreamRunOptions<undefined> | undefined): Promise<RunResult<undefined, Agent<unknown, "text">>> (+1 overload)
Executes an agent workflow with the shared default `Runner` instance.
@paramagent - The entry agent to invoke.@paraminput - A string utterance, structured input items, or a resumed `RunState`.@paramoptions - Controls streaming mode, context, session handling, and turn limits.@returnsA `RunResult` when `stream` is false, otherwise a `StreamedRunResult`.
run
(
const agent: Agent<unknown, "text">agent, "Fetch all the open GitHub issues on the composio repository and group them by bugs/features/docs.", { session?: Session | undefinedsession: const memory: MemorySessionmemory } ); var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v24.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v24.x/lib/console.js)
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
log
(`${const initialResult: RunResult<undefined, Agent<unknown, "text">>initialResult.RunResultBase<undefined, Agent<unknown, "text">>.finalOutput: string | undefined
The final output of the agent. If the output type was set to anything other than `text`, this will be parsed either as JSON or using the Zod schema you provided.
finalOutput
}\n`);
} catch (var error: unknownerror) { var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v24.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v24.x/lib/console.js)
console
.Console.error(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stderr` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args)). ```js const code = 5; console.error('error #%d', code); // Prints: error #5, to stderr console.error('error', code); // Prints: error 5, to stderr ``` If formatting elements (e.g. `%d`) are not found in the first string then [`util.inspect()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilinspectobject-options) is called on each argument and the resulting string values are concatenated. See [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
error
("[Error]:", var error: unknownerror instanceof var Error: ErrorConstructorError ? var error: Errorerror.Error.message: stringmessage : var error: unknownerror);
} // Continue with interactive conversation const const readline: Interfacereadline = function createInterface(options: ReadLineOptions): Interface (+1 overload)
The `readlinePromises.createInterface()` method creates a new `readlinePromises.Interface` instance. ```js import readlinePromises from 'node:readline/promises'; const rl = readlinePromises.createInterface({ input: process.stdin, output: process.stdout, }); ``` Once the `readlinePromises.Interface` instance is created, the most common case is to listen for the `'line'` event: ```js rl.on('line', (line) => { console.log(`Received: ${line}`); }); ``` If `terminal` is `true` for this instance then the `output` stream will get the best compatibility if it defines an `output.columns` property and emits a `'resize'` event on the `output` if or when the columns ever change (`process.stdout` does this automatically when it is a TTY).
@sincev17.0.0
createInterface
({ input: NodeJS.ReadableStream
The [`Readable`](https://nodejs.org/docs/latest-v24.x/api/stream.html#readable-streams) stream to listen to
input
: var process: NodeJS.Processprocess.
NodeJS.Process.stdin: NodeJS.ReadStream & {
    fd: 0;
}
The `process.stdin` property returns a stream connected to`stdin` (fd `0`). It is a `net.Socket` (which is a `Duplex` stream) unless fd `0` refers to a file, in which case it is a `Readable` stream. For details of how to read from `stdin` see `readable.read()`. As a `Duplex` stream, `process.stdin` can also be used in "old" mode that is compatible with scripts written for Node.js prior to v0.10\. For more information see `Stream compatibility`. In "old" streams mode the `stdin` stream is paused by default, so one must call `process.stdin.resume()` to read from it. Note also that calling `process.stdin.resume()` itself would switch stream to "old" mode.
stdin
, output?: NodeJS.WritableStream | undefined
The [`Writable`](https://nodejs.org/docs/latest-v24.x/api/stream.html#writable-streams) stream to write readline data to.
output
: var process: NodeJS.Processprocess.
NodeJS.Process.stdout: NodeJS.WriteStream & {
    fd: 1;
}
The `process.stdout` property returns a stream connected to`stdout` (fd `1`). It is a `net.Socket` (which is a `Duplex` stream) unless fd `1` refers to a file, in which case it is a `Writable` stream. For example, to copy `process.stdin` to `process.stdout`: ```js import { stdin, stdout } from 'node:process'; stdin.pipe(stdout); ``` `process.stdout` differs from other Node.js streams in important ways. See `note on process I/O` for more information.
stdout
});
var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v24.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v24.x/lib/console.js)
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
log
(`
What else would you like me to do? (Type 'exit' to exit) `); while (true) { const const input: stringinput = (await const readline: Interfacereadline.Interface.question(query: string): Promise<string> (+1 overload)
The `rl.question()` method displays the `query` by writing it to the `output`, waits for user input to be provided on `input`, then invokes the `callback` function passing the provided input as the first argument. When called, `rl.question()` will resume the `input` stream if it has been paused. If the `Interface` was created with `output` set to `null` or `undefined` the `query` is not written. If the question is called after `rl.close()`, it returns a rejected promise. Example usage: ```js const answer = await rl.question('What is your favorite food? '); console.log(`Oh, so your favorite food is ${answer}`); ``` Using an `AbortSignal` to cancel a question. ```js const signal = AbortSignal.timeout(10_000); signal.addEventListener('abort', () => { console.log('The food question timed out'); }, { once: true }); const answer = await rl.question('What is your favorite food? ', { signal }); console.log(`Oh, so your favorite food is ${answer}`); ```
@sincev17.0.0@paramquery A statement or query to write to `output`, prepended to the prompt.@returnA promise that is fulfilled with the user's input in response to the `query`.
question
("You: ")).String.trim(): string
Removes the leading and trailing white space and line terminator characters from a string.
trim
();
if (const input: stringinput.String.toLowerCase(): string
Converts all the alphabetic characters in a string to lowercase.
toLowerCase
() === "exit") break;
var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v24.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v24.x/lib/console.js)
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
log
("Assistant: ");
try { const const result: RunResult<undefined, Agent<unknown, "text">>result = await run<Agent<unknown, "text">, undefined>(agent: Agent<unknown, "text">, input: string | any[] | RunState<undefined, Agent<unknown, "text">>, options?: NonStreamRunOptions<undefined> | undefined): Promise<RunResult<undefined, Agent<unknown, "text">>> (+1 overload)
Executes an agent workflow with the shared default `Runner` instance.
@paramagent - The entry agent to invoke.@paraminput - A string utterance, structured input items, or a resumed `RunState`.@paramoptions - Controls streaming mode, context, session handling, and turn limits.@returnsA `RunResult` when `stream` is false, otherwise a `StreamedRunResult`.
run
(const agent: Agent<unknown, "text">agent, const input: stringinput, { session?: Session | undefinedsession: const memory: MemorySessionmemory });
var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v24.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v24.x/lib/console.js)
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
log
(`${const result: RunResult<undefined, Agent<unknown, "text">>result.RunResultBase<undefined, Agent<unknown, "text">>.finalOutput: string | undefined
The final output of the agent. If the output type was set to anything other than `text`, this will be parsed either as JSON or using the Zod schema you provided.
finalOutput
}\n`);
} catch (var error: unknownerror) { var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v24.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v24.x/lib/console.js)
console
.Console.error(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stderr` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args)). ```js const code = 5; console.error('error #%d', code); // Prints: error #5, to stderr console.error('error', code); // Prints: error 5, to stderr ``` If formatting elements (e.g. `%d`) are not found in the first string then [`util.inspect()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilinspectobject-options) is called on each argument and the resulting string values are concatenated. See [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
error
("\n[Error]:", var error: unknownerror instanceof var Error: ErrorConstructorError ? var error: Errorerror.Error.message: stringmessage : var error: unknownerror);
} } const readline: Interfacereadline.Interface.close(): void
The `rl.close()` method closes the `Interface` instance and relinquishes control over the `input` and `output` streams. When called, the `'close'` event will be emitted. Calling `rl.close()` does not immediately stop other events (including `'line'`) from being emitted by the `Interface` instance.
@sincev0.1.98
close
();

Usage with direct tools

Setup

pip install composio openai-agents composio-openai-agents
npm install @composio/core @openai/agents @composio/openai-agents

Usage

import asyncio
from composio import Composio
from agents import Agent, Runner
from composio_openai_agents import OpenAIAgentsProvider

composio = Composio(api_key="your-api-key", provider=OpenAIAgentsProvider())

# Create a connected account for the user for the gmail toolkit and replace with your own user id
externalUserId = "your-user-id"

# Get Gmail tools that are pre-configured
tools = composio.tools.get(user_id=externalUserId, tools=["GMAIL_SEND_EMAIL"])

agent = Agent(
    name="Email Manager", instructions="You are a helpful assistant", tools=tools
)

# Run the agent
async def main():
    result = await Runner.run(
        starting_agent=agent,
        input="Send an email to soham.g@composio.dev with the subject 'Hello from composio' and the body 'Congratulations on sending your first email using AI Agents and Composio!'",
    )
    print(result.final_output)

asyncio.run(main())
import { class Composio<TProvider extends BaseComposioProvider<unknown, unknown, unknown> = OpenAIProvider>
This is the core class for Composio. It is used to initialize the Composio SDK and provide a global configuration.
Composio
} from "@composio/core";
import { class Agent<TContext = unknown, TOutput extends AgentOutputType = "text">
The class representing an AI agent configured with instructions, tools, guardrails, handoffs and more. We strongly recommend passing `instructions`, which is the "system prompt" for the agent. In addition, you can pass `handoffDescription`, which is a human-readable description of the agent, used when the agent is used inside tools/handoffs. Agents are generic on the context type. The context is a (mutable) object you create. It is passed to tool functions, handoffs, guardrails, etc.
Agent
, function run<TAgent extends Agent<any, any>, TContext = undefined>(agent: TAgent, input: string | AgentInputItem[] | RunState<TContext, TAgent>, options?: NonStreamRunOptions<TContext>): Promise<RunResult<TContext, TAgent>> (+1 overload)
Executes an agent workflow with the shared default `Runner` instance.
@paramagent - The entry agent to invoke.@paraminput - A string utterance, structured input items, or a resumed `RunState`.@paramoptions - Controls streaming mode, context, session handling, and turn limits.@returnsA `RunResult` when `stream` is false, otherwise a `StreamedRunResult`.
run
} from "@openai/agents";
import { class OpenAIAgentsProviderOpenAIAgentsProvider } from "@composio/openai-agents"; // add OPENAI_API_KEY in your .env file const const composio: Composio<OpenAIAgentsProvider>composio = new new Composio<OpenAIAgentsProvider>(config?: ComposioConfig<OpenAIAgentsProvider> | undefined): Composio<OpenAIAgentsProvider>
Creates a new instance of the Composio SDK. The constructor initializes the SDK with the provided configuration options, sets up the API client, and initializes all core models (tools, toolkits, etc.).
@paramconfig - Configuration options for the Composio SDK@paramconfig.apiKey - The API key for authenticating with the Composio API@paramconfig.baseURL - The base URL for the Composio API (defaults to production URL)@paramconfig.allowTracking - Whether to allow anonymous usage analytics@paramconfig.provider - The provider to use for this Composio instance (defaults to OpenAIProvider)@example```typescript // Initialize with default configuration const composio = new Composio(); // Initialize with custom API key and base URL const composio = new Composio({ apiKey: 'your-api-key', baseURL: 'https://api.composio.dev' }); // Initialize with custom provider const composio = new Composio({ apiKey: 'your-api-key', provider: new CustomProvider() }); ```
Composio
({
apiKey?: string | null | undefined
The API key for the Composio API.
@example'sk-1234567890'
apiKey
: "your-api-key",
provider?: OpenAIAgentsProvider | undefined
The tool provider to use for this Composio instance.
@examplenew OpenAIProvider()
provider
: new
new OpenAIAgentsProvider(options?: {
    strict?: boolean;
}): OpenAIAgentsProvider
Creates a new instance of the OpenAIAgentsProvider. This provider enables integration with the
@openai/agents package, allowing Composio tools to be used with OpenAI Agents.@example```typescript // Initialize the OpenAIAgentsProvider const provider = new OpenAIAgentsProvider(); // Use with Composio const composio = new Composio({ apiKey: 'your-api-key', provider: new OpenAIAgentsProvider() }); // Use the provider to wrap tools for@openai/agents const agentTools = provider.wrapTools(composioTools, composio.tools.execute); ```
OpenAIAgentsProvider
(),
}); // Create a connected account for the user for the gmail toolkit and replace with your own user id const const externalUserId: "your-user-id"externalUserId = "your-user-id"; // Fetch tools for GMAIL toolkit on behalf of the user const const tools: OpenAIAgentsToolCollectiontools = await const composio: Composio<OpenAIAgentsProvider>composio.Composio<OpenAIAgentsProvider>.tools: Tools<unknown, unknown, OpenAIAgentsProvider>
List, retrieve, and execute tools
tools
.Tools<unknown, unknown, OpenAIAgentsProvider>.get<OpenAIAgentsProvider>(userId: string, filters: ToolListParams, options?: AgenticToolOptions | undefined): Promise<OpenAIAgentsToolCollection> (+1 overload)
Get a list of tools from Composio based on filters. This method fetches the tools from the Composio API and wraps them using the provider.
@paramuserId - The user id to get the tools for@paramfilters - The filters to apply when fetching tools@paramoptions - Optional provider options including modifiers@returnsThe wrapped tools collection@example```typescript // Get tools from the GitHub toolkit const tools = await composio.tools.get('default', { toolkits: ['github'], limit: 10 }); // Get tools with search const searchTools = await composio.tools.get('default', { search: 'user', limit: 10 }); // Get a specific tool by slug const hackerNewsUserTool = await composio.tools.get('default', 'HACKERNEWS_GET_USER'); // Get a tool with schema modifications const tool = await composio.tools.get('default', 'GITHUB_GET_REPOS', { modifySchema: (toolSlug, toolkitSlug, schema) => { // Customize the tool schema return {...schema, description: 'Custom description'}; } }); ```
get
(const externalUserId: "your-user-id"externalUserId, {
tools: string[]tools: ["GMAIL_SEND_EMAIL"], }); const const agent: Agent<unknown, "text">agent = new
new Agent<unknown, "text">(config: {
    name: string;
    instructions?: string | ((runContext: RunContext<unknown>, agent: Agent<unknown, "text">) => Promise<string> | string) | undefined;
    prompt?: Prompt | ((runContext: RunContext<unknown>, agent: Agent<unknown, "text">) => Promise<Prompt> | Prompt) | undefined;
    handoffDescription?: string | undefined;
    handoffs?: (Agent<any, any> | Handoff<any, "text">)[] | undefined;
    handoffOutputTypeWarningEnabled?: boolean | undefined;
    model?: string | Model | undefined;
    ... 7 more ...;
    resetToolChoice?: boolean | undefined;
}): Agent<...>
The class representing an AI agent configured with instructions, tools, guardrails, handoffs and more. We strongly recommend passing `instructions`, which is the "system prompt" for the agent. In addition, you can pass `handoffDescription`, which is a human-readable description of the agent, used when the agent is used inside tools/handoffs. Agents are generic on the context type. The context is a (mutable) object you create. It is passed to tool functions, handoffs, guardrails, etc.
Agent
({
name: stringname: "Email Manager", tools?: Tool<unknown>[] | undefined
A list of tools the agent can use.
tools
: const tools: OpenAIAgentsToolCollectiontools,
}); var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v24.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v24.x/lib/console.js)
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
log
(`Running agent...`);
const const result: RunResult<undefined, Agent<unknown, "text">>result = await run<Agent<unknown, "text">, undefined>(agent: Agent<unknown, "text">, input: string | any[] | RunState<undefined, Agent<unknown, "text">>, options?: NonStreamRunOptions<undefined> | undefined): Promise<RunResult<undefined, Agent<unknown, "text">>> (+1 overload)
Executes an agent workflow with the shared default `Runner` instance.
@paramagent - The entry agent to invoke.@paraminput - A string utterance, structured input items, or a resumed `RunState`.@paramoptions - Controls streaming mode, context, session handling, and turn limits.@returnsA `RunResult` when `stream` is false, otherwise a `StreamedRunResult`.
run
(
const agent: Agent<unknown, "text">agent, "Send an email to soham.g@composio.dev with the subject 'Hello from composio' and the body 'Congratulations on sending your first email using AI Agents and Composio!'" ); var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v24.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v24.x/lib/console.js)
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
log
(`Received response from agent`);
if (const result: RunResult<undefined, Agent<unknown, "text">>result.RunResultBase<undefined, Agent<unknown, "text">>.finalOutput: string | undefined
The final output of the agent. If the output type was set to anything other than `text`, this will be parsed either as JSON or using the Zod schema you provided.
finalOutput
) {
var console: Console
The `console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()` and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstdout) and [`process.stderr`](https://nodejs.org/docs/latest-v24.x/api/process.html#processstderr). The global `console` can be used without importing the `node:console` module. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the [`note on process I/O`](https://nodejs.org/docs/latest-v24.x/api/process.html#a-note-on-process-io) for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ```
@see[source](https://github.com/nodejs/node/blob/v24.x/lib/console.js)
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to [`printf(3)`](http://man7.org/linux/man-pages/man3/printf.3.html) (the arguments are all passed to [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args)). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`](https://nodejs.org/docs/latest-v24.x/api/util.html#utilformatformat-args) for more information.
@sincev0.1.100
log
(var JSON: JSON
An intrinsic object that provides functions to convert JavaScript values to and from the JavaScript Object Notation (JSON) format.
JSON
.JSON.stringify(value: any, replacer?: (number | string)[] | null, space?: string | number): string (+1 overload)
Converts a JavaScript value to a JavaScript Object Notation (JSON) string.
@paramvalue A JavaScript value, usually an object or array, to be converted.@paramreplacer An array of strings and numbers that acts as an approved list for selecting the object properties that will be stringified.@paramspace Adds indentation, white space, and line break characters to the return-value JSON text to make it easier to read.@throws{TypeError} If a circular reference or a BigInt value is found.
stringify
(const result: RunResult<undefined, Agent<unknown, "text">>result.RunResultBase<undefined, Agent<unknown, "text">>.finalOutput: string
The final output of the agent. If the output type was set to anything other than `text`, this will be parsed either as JSON or using the Zod schema you provided.
finalOutput
, null, 2));
}